Post by Chris on Jun 20, 2018 11:08:43 GMT -5
How to get out of melee
Fighting Withdrawal
A character can only perform this maneuver
when he begins his combat round in hand-to-hand
combat with an enemy. With this maneuver,
the character backs away from his enemy at a
rate of 5' per round. He makes no attack unless
his enemies follow him later in the same combat
round, on the enemies' own movement phase. If
they do, he can make his attack at the end of the
enemies' movement phase, before the enemies
begin their own attacks. The character's attack is
the same as a normal attack. If he is not in hand-to-hand combat with his enemy when his movement
phase comes around in the next round, he
can go to running speed that next round.
Retreat
A character can only perform this maneuver
when he begins his combat round in hand-to-hand
combat with an enemy. The character runs
away from his enemy at greater than half his encounter
speed, up to his full encounter speed.
He forfeits the armor class bonus of his shield.
Any enemy attacking him later in the combat
round (that is, either an enemy who followed
him during the enemies' movement phase or an
enemy attacking with a ranged weapon) receives
a +2 attack roll bonus this round. This is the
same + 2 that characters normally get for attacking
from behind (see the Attack Roll Modifiers
Table on page 108).
If the character is not in hand-to-hand combat
with his enemy when his movement phase comes
up in the next round, he can go to running
speed that next round.
Fighting Withdrawal
A character can only perform this maneuver
when he begins his combat round in hand-to-hand
combat with an enemy. With this maneuver,
the character backs away from his enemy at a
rate of 5' per round. He makes no attack unless
his enemies follow him later in the same combat
round, on the enemies' own movement phase. If
they do, he can make his attack at the end of the
enemies' movement phase, before the enemies
begin their own attacks. The character's attack is
the same as a normal attack. If he is not in hand-to-hand combat with his enemy when his movement
phase comes around in the next round, he
can go to running speed that next round.
Retreat
A character can only perform this maneuver
when he begins his combat round in hand-to-hand
combat with an enemy. The character runs
away from his enemy at greater than half his encounter
speed, up to his full encounter speed.
He forfeits the armor class bonus of his shield.
Any enemy attacking him later in the combat
round (that is, either an enemy who followed
him during the enemies' movement phase or an
enemy attacking with a ranged weapon) receives
a +2 attack roll bonus this round. This is the
same + 2 that characters normally get for attacking
from behind (see the Attack Roll Modifiers
Table on page 108).
If the character is not in hand-to-hand combat
with his enemy when his movement phase comes
up in the next round, he can go to running
speed that next round.