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Post by Chris on Nov 14, 2018 11:30:25 GMT -5
In a roll off situation (when calling dibs, rolling for a magic item, etc.), ties will be broken in order of 1. Knight of the Inner Circle 2. character hours most played in the campaign 3. player hours most played campaign
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Post by Chris on Mar 12, 2019 9:53:08 GMT -5
As inspired by EGG
If healing brings you to over 50% of your max. hit points you can continue adventuring without needing bed rest, etc.
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Post by Chris on May 12, 2020 11:28:45 GMT -5
Character creation:
The DM will roll the stats for characters.
You may choose a method:
I. 4d6 for each stat, drop the lowest, arrange as desired
II. 3d6 rolled 12 times, keep the highest 6, arrange as desired
III. 3d6 6 times for each stat, in order, keep the best roll
IV. 3d6 in order, to create 12 sets of stats, choose 1 set (the others will be forever discarded)
V. If you know what class you woudl like to play, the die rolls will be weighted to favor that class' stats. That character must play that class only, however. (if human, can be dropped for a different class later on in their career)
The DM will roll starting age, height and weight for the character based on race and class.
You should have 1 back-up character ready to go. You can create as many back-up characters as you like but only the stats rolled by the DM for your back-up can be used, so you may have to adjust your on-deck character based on those stats. Only 1 set of back-up stats will be valid at any given time.
Replacing a character will result in coming in at the lowest possible level appropriate for the current adventure. Characters leaving will retain any magic items and wealth that has been given to them. If a character leaves in playable condition, it will become your back-up character.
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Post by Chris on May 13, 2020 12:02:09 GMT -5
If there is a way to save your character please take it.
Willingness to throw away a character on a whim after you (and I) have spent time creating it, coding it, tracking it, etc. makes me think I am allowing replacement characters too leniently.
I will monitor the situation and decide if more penalties need to be applied to bringing in replacement characters.
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Post by Chris on Mar 9, 2021 16:59:03 GMT -5
I will be house ruling some of the more ambiguous rules that lead to shenanigans (bow specialists and surprise rounds come to mind). I will be leaning heavily on Hackmaster 4th edition for individual initiative and surprise rules, among other things.
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Post by Chris on Mar 15, 2021 21:16:14 GMT -5
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Post by Chris on Jun 16, 2021 18:28:08 GMT -5
Use of a Blue Knight chip to save your character will result in earning 1/2 for the encounter that would have killed you.
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Post by Chris on Jul 20, 2021 14:28:55 GMT -5
Missile fire in a surprise round will be at a rate of fire equal to regular ROF each surprise segment, if the ranged weapon is readied, loaded, knocked, etc.
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Post by Chris on Aug 4, 2021 13:07:12 GMT -5
Charging requires you to run in a straight line directly at an opponent. At the end of your charge you get 1 attack, regardless of level or weapons wielded, at +2 to hit, but you lose your DEX bonus to AC (or AC is +1 if you have no DEX bonus)
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Post by Chris on Aug 4, 2021 13:07:52 GMT -5
Multiple attacks for anything other than multiple weapons, ranged attacks, or if a rule specifically allows it, must be directed at the same enemy.
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