Attacked by wandering werewolves between the ruins of The Wizards of Wines Winery and Yester hill Yester Hill Berserker Cairns Druids' Circle Tree Blight The Village of Krezk Pool and Shrine The Abbey of Saint Markovia North Gate Rebuffed by the Abbot Well (meet Mishka Belview) The Holy Symbol of Ravenkind recovered by destroying the gazebo Hastily leaving Krezk werewolf Den Approaching the Den Cave Mouth Guard Post (4 werewolves and 9 wolves)
It's really hard to protect someone if they can just fly away, literally, and they don't bother to leave a note. I wanted to help the "Wine Wizards," still do, but I've no idea where they've gone. We tried tracking the thing that destroyed their Winery, but they were still nowhere to be found. That thing, it turned out, was a big, dead tree. So it turns out I have reason to hate trees now, too. I don't hate them as much as Puck does, though. I've never seen someone get swung on by a tree and just go to town on the damn thing instead of being at least a little surprised first. Big fury, stocky package.
When you get a bad feeling from someone in Barovia, it's best not to seek that person out again for any reason. We tried to talk to the Abbott again, but it turned out he didn't want to talk to us. That was fine by me, but that wasn't good enough for one of my friends. We learned a lot more about the Abbott after that than we really ever wanted to. Now we all have a much worse feeling about the Abbott than we did before. Luckily for us, we have no reason to go back to Krezk. We found the holy symbol we were looking for. Give credit where's it due, Puck came to the rescue again. I didn't know what to do next, but he decided to dig. The shrine we were digging under collapsed. It turns out, even if you've been neglecting a shrine for decades and don't have a soul, you can still get angry about the destruction of your local shrine. Who knew. We said good riddance to Kresk and the Abbott as we rode away.
Esmerelda seems confused about why we don't cure every angry werewolf we come across. She's a clever enough girl when it comes to battle tactics, but she seems a bit daft when it comes to drawing lines between friend and foe. That's fine though. Her method of curing Werewolves is starting to grow on me. Mostly by necessity.
I've noticed a trend in this land. Those who have a habit of making threats also seem to have a habit of eating steel. In case anyone out there is inquiring about me, my name is Gripp and I'll feed just about anyone these days.
Post by bobafettish921 on Feb 13, 2018 14:35:46 GMT -5
From the Shell Chronicle of Xelbuk...
...This is a blighted land... We have faced many evils so far... The Abbott in Krezsk among them....
I had sensed something was amiss there.... Apparently, having retrieved the artifact we secured beneath the statue, all of the value in that particular little piece of garbage has been retrieved... We will need to try and make some allies from among the denizens of this bleak land.... In the end, our only way back homes might be by facing the great evil that rules this land...
On that day, we shall either clear this land of the darkness upon it, or be left in this evil land for eternity...
Esmerelda has got to go. How dare she, first she decides she is going to attack me and then she thinks just because I am no longer afflicted by lycanthropy that all is forgiven. If I could have fed her to those passing werewolves, I would have, in a heartbeat. She is lucky I didn't blow her up when she attacked me the first time. I will see her pay for her insubordination. If she even looks at me or one of the others again in a way I find unpleasant... Well we will leave those nasty thoughts for another time. For now I will watch and wait.
What was that horrible thing in the well? Why did all the other... creatures, make that horrible wailing when it died. That abbot is something unnatural. He created those monstrosities, but why? The bright side to this is since we found the holy symbol we can leave this bloody town and be done with at least this place.
I can't help but feel a bit impatient. When are we going to the castle? It's about time we spent some time in a place befitting my station. At the very least proper accommodations would be a welcome change.
Werewolf Den Wolf Den Underground Spring Deep Caves South Cave North Cave Kiril's Cave Shrine of Mother Night Ring of Stone Leader of the Pack Die Kinder Vallaki The Blue Water Inn A Plethora of Curses The Ruins of Berez Approaching the Ruins Standing Stones (meet Muriel Vinshaw)
I have no idea why I keep leaving these things lying around:
I helped to murder an old woman. See, she had the impudence to survive two attacks from our frenzied barbarian friend. In my eyes, that made her an unholy abomination. It turns out I was right. Not only did she explode into a cloud of flies, which was a poor choice on her part, but the baby in her hut wasn't even real. Just an illusion. Her stupid hut was about to stand up, I guess, but Puck was quick-thinking and ripped out the gem that was animating the damned thing. Outside, my other friends were doing some damage to a cloud of flies. It was kind of an odd place to leave a floating skull and the body of an elderly woman, but the village was already abandoned anyway so I suppose it does no real harm.
It used to be that I thought it was a bad idea to stay on the roads too long in Barovia, since there were so many things eager to come out of the woods to attack us. These days, I'd say it's a bad idea to come out of the woods and attack us. At the least, bring some more friends. Or bring some weapons and treasure. At least make yourselves useful after you die by giving us some equipment worth taking.
The ruins we found atop the mountain were fairly interesting. Giant gate, green wall of fire, and a welcoming party in the form of some really big statues. Is there anything in Barovia that doesn't move and try to kill everything in sight? If there is, I'd like to see it. I imagine it's as ugly as everything else in this place, but at least it would be peaceful.
Post by bobafettish921 on Mar 8, 2018 18:08:33 GMT -5
From the Shell... The Journal of Xelbuk....
THIS IS AN EVIL PLACE... Never in my long years have I eve seen such a blighted realm.... As one who communes with nature, it is unbelievable that such a place can exist... What evil this Strahd must be... By my hardened carapace, he must truly be the devil he is said to be...
It seems I am spending more and more time in my wild shapes than in my own skin... Even the wild creatures of this land are affected by his evil essence... I suppose son we must meet him... I cannot say I am looking forward to it....
Tsolenka Pass Western Arch Stone Bridge Eastern Arch Bloodhorn's Charge The Amber Temple Temple Facade Entrance Overlook Southeast Annex (flameskulls) Amber Vaults Lower East Hall (dusted Barovian Witches and their animated brooms of attack) Wizard's Bedchamber Sleeping Guardian (destroyed by giant ape) Amber Reflections Temple of Lost Secrets
According to this log, I've been trapped in Barovia for months now. Days have long since blended together, making it at once seem like a single day that has rushed by and years that have crawled reluctantly forward unto fate. My feet have wandered far in this land, often times coming upon the wreckage or remains of deeds wrought by preceding adventurers. Sometimes their corpses have been among the wreckage, sometimes a grave has been dug not far off. This land is dangerous, but my arrows haven't failed to pierce a threat yet.
Yesterday, I was approached by some adventurers. They looked like they'd had the worse of an engagement. To confirm my assessment, they informed me that they had lost allies but recently. Two to the grasp of death, and two to the lure of evil. It didn't surprise me. Nonetheless, I extended my condolences and continued to offer my ear to their tale. The survivors filled in a lot of holes in my understanding of Barovia and whatever vague but powerful curse keeps souls here. Realizing that our goals were basically the same, and that helping this group might help me return to my duty at home, I geared up and set out with them to return to the dark temple that had so waylaid them.
Now it's time to face evil. I will pierce the heart of darkness with my arrows and send every tainted soul back to the abyss where they belong.
The Gates of Barovia Black Carriage Gates of Ravenloft Castle Ravenloft Front Courtyard main Floor Entry Great Entry (meet a servant) Dining Hall (meet Strahd) South Archers' Post Turret Post Turret Post Access Hall Guests' Hall South Tower Stair Larders of Ill Omen Elevator Trap Spire os Ravenloft Portrait of Strahd & carpet of Smothering Guardian Vermin (rat swarms) Dining Hall of the Count Study Fake Treasury (Riven is paralyzed) Parapet Walkway Rest in the Dining Hall until Riven can move again