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Post by Chris on Mar 27, 2019 15:18:56 GMT -5
Here are the pre-gen's for the campaign. You may notice they break the rules with some 18 stats and extra gear. That's fine, it is an enticement to play them. In addition, if you choose a pre-gen I will allow you a roll on the common minor Magic Item table. First chosen, first claimed so post here to claim a PC by name. pre-gens.pdf (184.57 KB) You are not obligated to choose a pre-gen. You can create a character using 27 point buy and starting gear but you have to own any books you use as a resource, which means if you don;t have a PHB you are restricted to D&D free race/ class combo's.
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Post by Candace on Mar 27, 2019 15:43:50 GMT -5
Well I like the look of Third, the warrior maid. Consider her claimed.
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Post by Aileen on Mar 27, 2019 15:46:40 GMT -5
I claim Jess the rogue!
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Post by Chris on Mar 27, 2019 15:52:47 GMT -5
Well I like the look of Third, the warrior maid. Consider her claimed. You get a pot of awakening
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Post by Stephen on Mar 27, 2019 15:53:10 GMT -5
I claim Cob the soldier turned fighter!
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Post by Chris on Mar 27, 2019 16:00:46 GMT -5
You get Perfume of Bewitching This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effects last for 1 hour. For the duration, you have advantage to all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware they've been influenced by magic.
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Post by Chris on Mar 27, 2019 16:03:47 GMT -5
I claim Cob the soldier turned fighter! You get a Tankard of Sobriety. This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
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Post by Aileen on Mar 27, 2019 16:11:04 GMT -5
I claim Cob the soldier turned fighter! You get a Tankard of Sobriety. This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Omg that's awful 😂
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Post by Chris on Mar 28, 2019 10:57:24 GMT -5
Ryan has not mastered thread technology and has claimed Myrna the bard. Myrna gets a hat of vermin. This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
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