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Post by Chris on Jan 25, 2021 12:42:45 GMT -5
Any humanoid on the planet that has been brought back from the dead begins to waste away. Its hit point maximum is reduced by 20 (1 for each day the Soul-monger has been active) and decreases by 1 every midnight until the Soulmonger is destroyed.
The Soulmonger is somewhere in Chult
If a humanoid's hit point maximum drops to 0, it dies. Traveling to another world or plane does nothing to halt the wasting effect once it has begun.
A humanoid whose hit point maximum is reduced can't increase or restore it This is true whether the creature's hit point maximum is reduced by the Soul-monger or by some other life-draining effect, such as the touch of a wight, wraith, or similar creature.
If a humanoid dies anywhere on the planet, its soul becomes trapped inside the Soulmonger. Only the destruction of the Soulmonger can free the trapped soul.
Any spell that breathes life into the dead (including re· vivify, raise dead, resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soul monger or bas been devoured by the atropal
The Soulmonger does not affect the workings of speak with dead spells or similar magic. The death curse has no effect on preexisting ghosts or spirits.
A death saving throw succeeds on a roll of 15 or higher (instead of 10 or higher). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged.
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Post by Chris on Jan 25, 2021 14:25:44 GMT -5
Locations Port Nyanzaru Old City 1. Beggar's Palaces 2. Executioner's Run (betting) 3. Refuse Pit Merchants' Ward 4. Goldenthrone (palace) 5. Merchant Prince's Villa 6. Grand Souk (market) - Everything listed in chapter 5 of the Player's Handbook can be purchased in the Grand Souk. 7. Temple of Savras 8. Temple of Gond 9. Temple of Sune 10. Jewel Market
Harbor Ward 11. Royal Docks 12. Statue 13. Harbormaster's Office (guides, quests) 14. Lighthouse 15. Fort Nyanzaru 16. Warehouse District 17. Dry Dock
Market Ward 18. Red Bazaar (Inns) 19. Fish Market 20. Grand Coliseum 21. Hall of Gold (temple to Waukeen) 22. Public Bathhouse 23. Dye Works
Malar's Throat 24. Temple of Tymora
Tiryki Anchorage 25. Dinosuar Pens
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Post by Chris on Jan 25, 2021 14:34:51 GMT -5
Available things to openly purchase in Port Nyanzaru
yklwa 1gp +1 ammunition 50gp per piece +1 wooden shield 450gp +1 dagger 500gp +1 yklwa 500gp flying monkey 100gp giant lizard 100gp hadrosaurus 100gp ankylosaurus 250gp deinonychus 250gp triceratops 500gp guides varies poisons special common potions 80gp uncommon potions 300gp 1st level spell scroll 100gp 2nd-level spell scroll 550gp heavy armor price x 3 canoe 50gp insect repellent, incense block 1sp insect repellent, salve 1gp rain catcher 1gp tej, mug 4cp tej, 1 gallon cask 2sp dinosaur racing bets varies
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Post by Chris on Jan 25, 2021 15:27:41 GMT -5
Weather
Chult is hot, humid, and rainy throughout the year. The temperature regularly climbs as high as 95 degrees F (35 degrees C) during the day and seldom falls below 70 degrees F (20 degrees C) even at night. A day without rain is rare, but rain varies from a steady mist to drenching downpours. Visibility in heavy rain is limited to 50 yards. Beyond that distance, only Huge or larger objects can be distinguished. Missile weapon ranges are halved during rain. On days that receive heavy rain, there's a 25 percent chance of a full-blown tropical storm featuring sheets of rain, high wind, lightning, tall waves at sea, and immense surf along the coast. Guides who know the conditions in Chult recommend hunkering down and staying put on these days. Travel by river is impossible (canoes are swamped by waves within 15 minutes of launching). If characters insist on traveling by foot, every character gains l level of exhaustion automatically and must make a successful DC 10 Constitution check or gain another. Skill checks to avoid becoming lost are made with disadvantage on storm days.
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Post by Chris on Jan 25, 2021 16:16:19 GMT -5
Other things to do:
Bet on weekly dinosaur races Ride in weekly dinosaur races Find a guide Gather information
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Post by Chris on Jun 7, 2021 12:19:56 GMT -5
Developments of the Soulmonger curse
All characters can advance to 9th level
The first time you use your blue Knight of the Inner Circle chip to save yourself from death, you lose 10 hit points from your maximum. This is a permanent loss.
All characters and creatures will lose cumulative 1hp from their maximum at the start of each new day (-1, -3, -6, -10, -15, -21, -28, -36, -45, -55.) This is a permanent loss.
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