Post by Chris on Aug 27, 2022 9:47:00 GMT -5
Encumbrance and Movement
A character’s movement rate is determined by how much they are encumbered. For every 5 encumbering items (items with significant weight), one point of encumbrance is added to a character’s total. Simple worn items, such as cloaks, jewelry and backpacks do not count as items for encumbrance purposes. Bundled items and most weapons fill a single item slot on the character sheet. Carried sacks full of stuff count as an oversized item. Every 200 coins counts as one regular item. Each point of encumbrance above 0-1 reduces movement based checks, such as sneaking, jumping, tumbling or climbing by -1 (this is in addition to DCC’s standard check penalties from armor).
Item Movement Penalty Encumbrance Points
Unarmored, Padded, Leather or Hide armor -0’ +0
Scale, Chain or Banded mail armor * -5’ +1
Half-plate or Full plate armor * -10’ +2
6+ items -0’ +1
11+ items -5’ +1
16+ items -10’ +1
21+ items -20’ +1
Oversized item ** -5’ +1
* These add to encumbrance but do not fill an item slot on the character sheet.
** These items include great-weapons, barrels, 10-foot poles, ladders, etc.
Movement Rate*
Points Encumbrance Exploration Combat Running Travel**
0-1 Unencumbered ×4 -0’ ×4 24 miles
2 Light ×3 -5’ ×3 18 miles
3 Heavy ×2 -10’ ×2 12 miles
4 Severe ×1 -20’ ×1 6 miles
5+ Overencumbered 0’ 0’ 0’ 0 miles
* Movement rates are based on class descriptions. Most PCs move 30’ while Dwarves and Halflings move 20’.
** Characters apply their Stamina modifier to their per-day travel distance if on foot. Maximum travel distance for a
party uses the PC with the lowest Stamina movement rates.