Post by Chris on Jan 10, 2020 21:58:50 GMT -5
What is it ?
This is a weekly Gamma World RPG run by DM Chris
In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a new series of high-energy experiments. No one knows exactly what they were attempting to do, but a little after 3 P.M. on a Thursday afternoon came the Big Mistake. Something unexpected happened, and in the blink of an eye, many possible universes all condensed into a single reality.
In some of these universes, little had changed; it didn't make a big difference which team won the 2011 World Series, for example. In other universes, there were more important divergences: The Gray Emissary, who was carrying gifts of advanced technology, wasn't'shot down at Roswell in 1947, the Black Death didn't devastate the known world in the 14th century, the dinosaurs didn't die out, Nikolai Tesla did conquer the world with a robot army, and so on. The Cold War went nuclear in 83 percent of the possible universes, and in 3 percent of the possible universes, the French unloaded their entire nuclear arsenal on the town of Peshtigo, Wisconsin, because it had to be done. When reality stabilized again, an instant after the Big Mistake, the familiar Earth of the 21st century was replaced by one formed from many different realities.
The year is now 2162 (or 151, or 32,173, or Six Monkey Slap-Slap, depending on your point of view). It's been a hundred and fifty years since the Big Mistake, and the Earth is a very different place. The ruins of the Ancients (that's you and me) litter a landscape of radioactive deserts, mutated jungles, and vast, unexplored wildernesses. Strange new creatures, such as beetles the size of cars and superevolved badgers with Napoleonic complexes, roam the world. The survivors of humanity gather in primitive tribes or huddle in trade towns that rarely rise above the technology of the Dark Ages. Even the nature of humanity is now different, because generations of exposure to radiation, mutagens, and the debris of other realities have transformed humans into a race of mutants who have major physical alterations and potent mental abilities.
Experience is not necessary and we'll teach you how to play. There are no books to buy. Bring dice (or we sell them), a pencil and a mini (if you want). Everything else will be provided.
When is it?
Every Saturday at 11am
Where is it?
Round Table Games, 128 Main St., Ste A., Carver, MA 02330
What does it cost?
The only way to guarantee a seat is to pre-pay prior to the day of the event. The event fee in this case is $10, or, if you make a minimum in-store purchase of $20 the event fee is waived.
You can reserve a seat no more than 1 week in advance, unless you are a Knight of the Inner Circle. KIC members have the option of reserving up to the full month’s seats. Payment can be made at the store or a credit card number can be called into us at 508-465-1671. RTG will create the seat reservation(s) at the time of payment
Session seats are not transferable between games or dates.
If you cancel your seat prior to the day of the event, and paid for the session, $5 of the event fee will be added to your store account. If you made a purchase, $5 will be added to the cost of your next ticket.
If you cancel the day of and paid for the session, you forfeit the event fee. If you made a purchase, $10 will be added to the cost of your next ticket.
The event fee the day of is $15 or a $25 minimum in-store purchase and there is, obviously, no need for a cancellation policy.
Ownership of a physical copy is not a requirement for your first session, but will be required to continue to play. You must own a physical copy of any books whose content you are using.
What do you get?
Everyone gets to have RPG fun with friends, old and new, in a friendly, warm, and welcoming environment.
Everyone gets 4+ hours of gaming entertainment/ education
Everyone gets a stamp on their Quest card. The player voted MVP gets an additional stamp. 10 stamps gets you a free unpainted $4.99 mini. Knights of the Inner Circle get an additional stamp each month.
Everyone who is registered for our free rewards program gets 100 RTG gold for every $10 spent. Knights of the Inner Circle get 200 RTG gold per $10 spent. RTG gold can be used for free drinks/ snacks, product discounts, discounted event entry fees, and dice re-rolls.
Everyone who is registered for our free rewards program earns Nobility leaderboard points. Your ranking can earn you discounts on RPG and RPG-related products and discounted event entry fees. If you are ranked high enough you will also receive an XP bonus. The Duke gets a 15% bonus and 2 free re-rolls, Count 10% and 1 free re-roll, Viscounts 5% and a +1 to any 1 roll and Barons 2%. You get 1 point for every dollar spent in the store. You also get 1 point per player in the game if you are voted MVP. Knights of the Inner Circle get a 10 point bonus.
Dukes get a 20% discount on RPG-related items. Counts get a 15% discount. Viscounts get a 10% discount and Barons get a 5$ discount.
You also earn RPG leaderboard points by playing in other leagues (Boardgame, Magic, Pokemon, etc.
The player voted MVP gets a free re-roll token and an XP bonus equal to 1/20th the base XP needed to level. Knights of the Inner Circle are guaranteed this minimum amount each session. Knights also get a 10% XP bonus.
Knights of the Inner Circle are given a chip each session which is good for either 1 re-roll, forcing the DM to re-roll, or stabilizing at 0 hit points.
Knights of the Inner Circle can make 1 purchase per month at a 25% discount and get a free Grail card (worth 11 free snacks/ drinks)
Knights also gain access to experimental options in Unearthed Arcana (each option still requires DM approval)
If you have a mini that represents your race and class you get +1 to any roll. If it's painted get an additional +1.
Round Table Games’ RPG Nobility leaderboard www.roundtablegamesma.com/rpgs
This is a weekly Gamma World RPG run by DM Chris
In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a new series of high-energy experiments. No one knows exactly what they were attempting to do, but a little after 3 P.M. on a Thursday afternoon came the Big Mistake. Something unexpected happened, and in the blink of an eye, many possible universes all condensed into a single reality.
In some of these universes, little had changed; it didn't make a big difference which team won the 2011 World Series, for example. In other universes, there were more important divergences: The Gray Emissary, who was carrying gifts of advanced technology, wasn't'shot down at Roswell in 1947, the Black Death didn't devastate the known world in the 14th century, the dinosaurs didn't die out, Nikolai Tesla did conquer the world with a robot army, and so on. The Cold War went nuclear in 83 percent of the possible universes, and in 3 percent of the possible universes, the French unloaded their entire nuclear arsenal on the town of Peshtigo, Wisconsin, because it had to be done. When reality stabilized again, an instant after the Big Mistake, the familiar Earth of the 21st century was replaced by one formed from many different realities.
The year is now 2162 (or 151, or 32,173, or Six Monkey Slap-Slap, depending on your point of view). It's been a hundred and fifty years since the Big Mistake, and the Earth is a very different place. The ruins of the Ancients (that's you and me) litter a landscape of radioactive deserts, mutated jungles, and vast, unexplored wildernesses. Strange new creatures, such as beetles the size of cars and superevolved badgers with Napoleonic complexes, roam the world. The survivors of humanity gather in primitive tribes or huddle in trade towns that rarely rise above the technology of the Dark Ages. Even the nature of humanity is now different, because generations of exposure to radiation, mutagens, and the debris of other realities have transformed humans into a race of mutants who have major physical alterations and potent mental abilities.
Experience is not necessary and we'll teach you how to play. There are no books to buy. Bring dice (or we sell them), a pencil and a mini (if you want). Everything else will be provided.
When is it?
Every Saturday at 11am
Where is it?
Round Table Games, 128 Main St., Ste A., Carver, MA 02330
What does it cost?
The only way to guarantee a seat is to pre-pay prior to the day of the event. The event fee in this case is $10, or, if you make a minimum in-store purchase of $20 the event fee is waived.
You can reserve a seat no more than 1 week in advance, unless you are a Knight of the Inner Circle. KIC members have the option of reserving up to the full month’s seats. Payment can be made at the store or a credit card number can be called into us at 508-465-1671. RTG will create the seat reservation(s) at the time of payment
Session seats are not transferable between games or dates.
If you cancel your seat prior to the day of the event, and paid for the session, $5 of the event fee will be added to your store account. If you made a purchase, $5 will be added to the cost of your next ticket.
If you cancel the day of and paid for the session, you forfeit the event fee. If you made a purchase, $10 will be added to the cost of your next ticket.
The event fee the day of is $15 or a $25 minimum in-store purchase and there is, obviously, no need for a cancellation policy.
Ownership of a physical copy is not a requirement for your first session, but will be required to continue to play. You must own a physical copy of any books whose content you are using.
What do you get?
Everyone gets to have RPG fun with friends, old and new, in a friendly, warm, and welcoming environment.
Everyone gets 4+ hours of gaming entertainment/ education
Everyone gets a stamp on their Quest card. The player voted MVP gets an additional stamp. 10 stamps gets you a free unpainted $4.99 mini. Knights of the Inner Circle get an additional stamp each month.
Everyone who is registered for our free rewards program gets 100 RTG gold for every $10 spent. Knights of the Inner Circle get 200 RTG gold per $10 spent. RTG gold can be used for free drinks/ snacks, product discounts, discounted event entry fees, and dice re-rolls.
Everyone who is registered for our free rewards program earns Nobility leaderboard points. Your ranking can earn you discounts on RPG and RPG-related products and discounted event entry fees. If you are ranked high enough you will also receive an XP bonus. The Duke gets a 15% bonus and 2 free re-rolls, Count 10% and 1 free re-roll, Viscounts 5% and a +1 to any 1 roll and Barons 2%. You get 1 point for every dollar spent in the store. You also get 1 point per player in the game if you are voted MVP. Knights of the Inner Circle get a 10 point bonus.
Dukes get a 20% discount on RPG-related items. Counts get a 15% discount. Viscounts get a 10% discount and Barons get a 5$ discount.
You also earn RPG leaderboard points by playing in other leagues (Boardgame, Magic, Pokemon, etc.
The player voted MVP gets a free re-roll token and an XP bonus equal to 1/20th the base XP needed to level. Knights of the Inner Circle are guaranteed this minimum amount each session. Knights also get a 10% XP bonus.
Knights of the Inner Circle are given a chip each session which is good for either 1 re-roll, forcing the DM to re-roll, or stabilizing at 0 hit points.
Knights of the Inner Circle can make 1 purchase per month at a 25% discount and get a free Grail card (worth 11 free snacks/ drinks)
Knights also gain access to experimental options in Unearthed Arcana (each option still requires DM approval)
If you have a mini that represents your race and class you get +1 to any roll. If it's painted get an additional +1.
Round Table Games’ RPG Nobility leaderboard www.roundtablegamesma.com/rpgs